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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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LanceReboot

Started with Game Maker now C++

5 posts in this topic

So I'm experimenting with C++ because soon I want to learn how to program with a wider variety of languages. I've coded a full engine with game maker and want to do the same with C++. But is there any engine resources available for me to use to ease into C++ or any very detailed tutorials. Because the ones I'm looking at are the kind that are [b]too[/b] hands on. I like learning from engines to see what to do and how to. Or as I said tuts. (Sorry for being redundant, too much typing today, hah) 

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So wait, you coded a full engine with Game Maker?! That is awesome. By engine do you mean like a game engine where you can create a game using your engine as opposed to starting from scratch in Game Maker with sprites and such? 

 

You might like to play around with Maratis3D if you are into how making engines. Maratis is open source and free, and the engine side is written in C++ (I wish I knew C++). Since it is free and open source, you can modify it however you want. Anael's Engine API is relatively simple to grasp as compared to even Unity3D's basic API for making a game.

 

Maratis uses LUA on the game side (that's two languages you can learn in one)

 

How are you learning C++? From books?

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Check out a bool called "Game Programming All In One 3rd Edition". Its a very good book, that teaches allegro and making games with C++. Im working on a platformer now with knowledge I gained from it
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I remember when I started with game maker :3, however, be warned that jumping from something as simple as game maker code to full blown c++ may be a steep learning curve, and it may take a year or two to get real good at it. You can always try an easier language like javascript or C#, but it's up to u.

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C# is nice but I've sworn off it. Crossplatform widget support is not good, though I guess if you don't want to target OSX that might not be a huge issue. I've been developing in C and haven't looked back.

 


"Game Programming All In One 3rd Edition"

 

This is not a good idea, because the book came out in 2006, which even in terms of Allegro 4 is ancient - and the API's been completely redone for the vastly superior Allegro 5. If you're going to go with Allegro, find something more modern.

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