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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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satanir

Another rep points peculiarity?

8 posts in this topic

So I only started actively participating around October. Had 150 points (100 for signing in + 50 for legacy points transfer).

Now I have 505, so quick math shows 355 points, but my account only shows 319.

 

Another system glitch?

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There's a known issue with the values displayed in the reputation log -- all of those entries displaying +3 to your account are actually +4 events, which should account for the discrepancy.

 

Given the mistaken display of +3 rather than +4 is merely confusing on rare occasions when someone bothers to add up the values it's considered pretty low priority to fix in favour of more meaningful problems, but it's on the to-do list to be dealt with eventually!

 

smile.png

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OK, that's still doesn't makes sense to me. Just got +6 points, but my monthly total increased by 1?

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It'd be simple to fix with a quick hack (just adding a +1 to the values), but a little more complex to resolve properly (actually resolving the cause of the problem).


It still shouldn't be a huge problem, but it may not be trivial either, and when we do get to it we'd like to fix it properly. :-)


//EDIT: The monthly value may be cached, Michael Tanczos would know more.
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That's still doesn't explain the +1 vs +6 thing.

I mean, you clearly invested a lot of time and effort into this rep system, why not make it work correctly?

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Sorry, you replied again while I was responding.

Michael implemented the rep system and I haven't seen the code, but I suspect that as a non-critical feature the monthly (and yearly) values may be cached to reduce load on the server; a lot of non-critical statistics around the site are cached.
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