Knowing the symobls positions out of a stopping angle

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0 comments, last by Brother Bob 10 years, 5 months ago

I have a 3D Slot Reel, that I'm trying to simulate a 3D Slot Machine. I have 3D Cylinder that is composed out of 36 meshes ( symbols ) as shown in the figure. There are only 12 symbols, and I'm repeating it 3 times around the cylinder.

When the reel is spinning, I can get the stopping angle, but giving the above information, I would like to change the 3 symbols, that are behind the three symbols which will be appeared to the viewer or the player. My problem is, I can not find the symbol or the meshes indices, at any desired stop angle when its spinning at any time

Game Programming is the process of converting dead pictures to live ones .
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Don't cross post, keep your question to one thread only. Closing this one, the other thread is here: clicky.

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