Jump to content
  • Advertisement
Sign in to follow this  

Dakija Tactics

This topic is 2077 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello smile.png


I'm working on indie browser tactical RPG with turn based combat system and I need some more feedback. If you got some free minutes to spare, please answer these questions:


1. Is it easy to understand game mechanics for newcommer? If not, how it could be improved?

2. If this game would have a tournament for online players, what format would be best? 1x1, 2x2, 3x3 or 4x4?

3. Should game like this sell items in the town or monsters should drop them instead? And in the town you could buy only basics.

4. How badly game needs 'Teacher' at the start?

5. When it got boring and why? How can I improve here?


I'm currently the only working person on this project. Thanks for answering questions, it will help game improve faster smile.png




p.s. you can create a team from online players or your own heroes at Arena -> Team arena -> Create team smile.png



Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!