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Strange dotted line following my "player".

3 posts in this topic

Hello there is a strange dotted line following the "player" I made. By player I mean the thing you control. Thanks here is my code:

you="C:\\Users\\user\\Desktop\\Python Programs\\Snake\\textures\\you.bmp"

import pygame, sys, random
from pygame.locals import *



#Variables for shapes

randpos1=random.randint(0, 1120)
randpos2=random.randint(0, 1600)

#Variables for shapes

movex, movey=0,0


while True:

for event in pygame.event.get():
if event.type == QUIT:
if event.type==KEYDOWN:
if event.key==K_LEFT:
elif event.key==K_RIGHT:
elif event.key==K_UP:
elif event.key==K_DOWN:
if event.type==KEYUP:
if event.key==K_LEFT:
elif event.key==K_RIGHT:
elif event.key==K_UP:
elif event.key==K_DOWN:

pygame.draw.circle(screen, WHITE, (random.randint(0, 1600), random.randint(0, 1600)), radius)


if y < 0:
y = 0
elif y > 1080:
y = 1080
if x < 0:
x = 0
elif x > 1550:
x = 1550


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Hi there.




Are you talking about the fact that the player isn't buffered correctly. I used a pink square as my "you sprite". This line you are talking about is probably what Eck has mentioned.

Now I am not familiar with python/pygame (remember I downloaded it last time to help you tongue.png ) but..


I'd say you call this after updating display:



Also, put your code in code blocks next time to it's easier for other people to help you. Just click on the < > button that appears in the editor menu and paste your code in there, selecting the generic code option.


EDIT: That didn't work, i'll check what other functions are available ^^

Found the problem : You need to fill the screen with a color after you draw to it to "reset" it basically. So right after you do your display.update, add this:

 screen.fill(pygame.Color(0, 0, 0, 255))

This just fills the room with black. 

Thanks you and Eck have been incredibly helpful.


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