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Trouble building GTK+ on OSX 10.8

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Hello GameDev


I'm having some issues building my dev environment for GTK+ in OSX 10.8. I have followed the instructions from https://wiki.gnome.org/GTK+/OSX/Building but when I get to the part where it says to run command:


jhbuild bootstrap


I get the following error everytime.

[ 40%] Built target LIBCURL
In file included from /System/Library/Frameworks/CoreServices.framework/Frameworks/AE.framework/Headers/AE.h:20,
                 from /System/Library/Frameworks/CoreServices.framework/Headers/CoreServices.h:18,
                 from /Users/[redacted]/gtk/source/cmake-2.8.9/Utilities/cmlibarchive/libarchive/archive_string.c:65:
/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/CarbonCore.h:176:32: error: CarbonCore/Folders.h: No such file or directory
make[2]: *** [Utilities/cmlibarchive/libarchive/CMakeFiles/cmlibarchive.dir/archive_string.c.o] Error 1
make[1]: *** [Utilities/cmlibarchive/libarchive/CMakeFiles/cmlibarchive.dir/all] Error 2make: *** [all] Error 2
*** Error during phase build of cmake: ########## Error running make -j 9 *** [3/19]

  [1] Rerun phase build
  [2] Ignore error and continue to install
  [3] Give up on module
  [4] Start shell
  [5] Reload configuration
  [6] Go to phase "wipe directory and start over"
  [7] Go to phase "configure"
  [8] Go to phase "clean"
  [9] Go to phase "distclean"

I have the latest version of XCode installed and made sure that my /Developer directory points to XCode.app/Contents/Directory. I have uninstalled MacPorts as suggested from their website. I have been troubleshooting myself the last couple days on/off and have nowhere else to turn to but you guys. I know it's probably a simple fix but I can't wrap my head around it.


Any thoughts/ideas would be greatly appreciated.






It looks as if I've found the problem... but I still don't know how to fix it. It's the same problem this guy was having in this thread: http://stackoverflow.com/questions/5440300/gcc-include-path-and-symlinks/5440502#5440502. It looks like the compiler is able to see and begin processing CarbonCore.h (which is in the same dir as Folders.h).

error: CarbonCore/Folders.h: No such file or directory

I tried going in and editing CarbonCore.h line 176 to but this doesn't work either. I have tried to make a symbolic link several different ways but it's not working. Anybody know what I can do to fix this?

#include <CarbonCore.framework/Folders.h>
Edited by sc2bigjoe

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