• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Ryan_001

MSBuild custom build extensions

2 posts in this topic

Not to long ago I wrote a custom .hlsl compiler that added a few options I've always wanted.  Works great.  I've now decided I'd like to integrate it into visual studio, I was thinking like .masm does through the 'Build Customization' menu.  I've looked over the masm.targets, .xml, and .props files, as well as read everything I can about MSBuild.  But try as I might I've had no luck.

 

Has anyone on here had any experience with that?  Any tutorials that might explain things in detail?  The best I've come across with my google attempts have been a few MSBlog posts, but none address many of the issues I'm having.  A number of the xml elements in the masm files aren't even listed anywhere in the documention.  I've tried pulling things out and putting things in 1/2 dozen different ways and have had no success.

 

I'd like to be able to add a custom task to VS, bind it to a file extension, and have a custom property window so I can set the properties of the file.  Any ideas?

0

Share this post


Link to post
Share on other sites

I know pretty much nothing about MSBuild other than how to build it but a rather goofy suggestion would be to look at the CMake code which seems to support it just fine.  Given the lack of documentation on the system that I could find, looking as existing generator code might be the best way to get started.  Other than that, really can't think of much to help out here.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0