How to bind a 3d noise volume

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1 comment, last by sienaiwun 10 years, 4 months ago

Like http://www.gamedev.net/topic/588982-3d-noise-texture/

I have a dds file, a 3d noise volume, 128 slices. But I donot know how to bind a texture 3d.

For googled information, the most common one used is that dds file is a compresed 2d image . and then bind a GL_TEXTURE_2D texture. like http://stackoverflow.com/questions/1715027/dds-dxt1-loading-in-opengl-crashes I don't want this answer.

Can anyone give me a hand?

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GL_TEXTURE_3D perhaps. It works for me.

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I got the answer. GEM2 "nv_dds.cpp" and "nv_dds.h" could do the job.

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