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webcom75

Search the best multiplatform framework for developping games

9 posts in this topic

Hi,

We are a software development company and we are trying to develop cross-platform mobile applications (Android, iOS and Windows Phone) for children (games , multimedia, puzzles, slideshows...).

After several researches on Internet, we found that Xamarin with Monogame (continuity of XNA) allows us to develop cross-platform applications.
For this, we would like to know:

 

1 / Is Monogame the most interesting framework for cross-platforms mobiles applications oriented games (multimedia, puzzles, animation, slideshow ...) or are there other frameworks oriented games/multimedia operating under Xamarin, to create applications with C # with a single code in order to build them in multi-platform (iOS , Android and Windows Phone) .

 

2 / What are the limits and constraints of this framework (Monogame) oriented mobile cross-platforms?

3 / Do you have any advice for us for the development of cross-platform mobile applications?

Please take few minutes to help us because since almost 2 months, we are not able to find a solution within our teams.

Best regards.

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I never worked with Monogame so I cannot really say if it's the best or not. But if I where you I would definitely check out Unity3D before deciding what to use.

Edited by Mikethebike
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Thanks, but we don't make 3d games because we want to develop 2D games such us puzzles and simple animation 

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I don't know if Unity3D is multiplatform or not but MonoGame allows me to develop one code to make a multiplatform application.

Can Unity3D do this ?

And what about the size of the games of Unity3D because MonoGame has a probleme with the size  in megabytes of the game.

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If you have a strong C++ background you might want to try Cocos2dx. I've used it to deploy on iOS, Android, Win32, OSX and Linux. I think it can do android consoles as well

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And what about the size of the games of Unity3D because MonoGame has a probleme with the size  in megabytes of the game.[/size]


The only limits I'm aware of are the download size limits imposed by the various app stores for the different devices. Currently 100MB for Apple and 50MB + auxiliary download for Google. Edited by Nypyren
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