Jump to content
  • Advertisement
Sign in to follow this  
Aspirer

What "Indoor" environment tools do you use?

This topic is 2165 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know there are a thousand and one options for "terrain" building tools, but I want to know what tools some of you use for creating indoors environments?  Houses, dungeons, arenas, crypts, spaceship interiors, saloons, whatever.

Share this post


Link to post
Share on other sites
Advertisement
Blender is always a good free choice, especially since they vastly imrpoved the interface a while back.

Game-specific, I think gtkRadiant was used for Quake BSPs, then you got Unreal's own level editor which was neat too and well suited for indoors given it was based on carving rooms out of "solid space" rather than creating walls in "empty space."

AFAIK, most engines nowadays just make 3D models of various spaces and then dump em onto a 3D scene (unity, UDK, Crysis, torque), maybe with some portals and occlusion culling to help. Edited by Koobazaur

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!