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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Deek880

win 32 release build and distribute

3 posts in this topic

My client side game application is just about ready to put out to the public.

 

I'm looking for information as to what I need to do so that when the client downloads it, it installs a desk top icon on his start up menu and acts like most commercial store bought applications do when you first go to start them up, such as intalling itself into the users program files and so on.

 

Any helpful starting points for this subject are most appreciated.

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While there are many solutions out there (Installshield, InnoSetup, NSIS, Wix, Advanced Installer, MSI) my personal favorite is InnoSetup. Easy, powerful, professional, complete.
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Thanks for the tip. I downloaded Inno and will fool around with it later on today.

 

I am still wondering, Back in 2007 i started delving into programming. I bought visual studio 2005 professional. At that time it was current. Now I see that they have 2008, 2010, 2013 and so on. That give you an idea how long I've been working on this, althrough I didn't really starty work on this project until about 2009.

 

I've seen some tutorials since my last post that show how to use visual studio 2005 and the windows installer to create a self installing .exe for your project. However, none of the project settings that they refer to show up on my compiler. in particular the say go to project->add to project->new->projects and then click on "other projects" from there you are supposed to get to the windows installer and all its settings.

 

My problem is there is no "other projects" button on visual studio 2005 professinal. All I get is:

 

ATL COM App Wizard

Cluster resource type wizard

Custom App Wizard

Database Project

Dev Studio Add in Wizard

ISAPI Extension Wizard

Makefile

MFC Active X Control Wizard

MFC App Wizard(dll)

MFC App Wizard(exe)

Utility Project

Win32 Application

Win 32 Console Application

Win 32 Dynamic Link Library

Win 32 Static Libary

 

I'm wondering if you have ever faced this problem of not having an "other projects" link in visual studio or how ti get to the windows installer from my available options.

 

Thanks!

 

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This won't answer your question but I would steer you away from MSI.  It's mainly intended for usage in automated mass deployment scenarios.  The problem with it is the user needs a (correctly versioned) runtime to even use it which complicates deployment even more.

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