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Fabio Roscioli

SharpDX - Tutorials and Starting Project Structures

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Hello!

 

I want to learn to use SharpDX stuffs, i would like to know if there are some tutorials about program structure (some specified ways to use classes, some specified way to organyze the structure of the program itself) and if there is some tutorial about starting your "first" little game. So i could understand how to begin.

 

I never used DirectX in C++ because i don't love C++ but i would like to start using this wrapping.

 

Thank you for answering!

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The GameDev for beginners faq will prove useful

http://www.gamedev.net/page/reference/faq.php/_/for-beginners-r1

 

Google is your buddy. Searching for SharpDX tutorial returned plenty of stuff. The first hit was for a closed, forum, but the post still seems useful:

 

There are tons of game programming tutorials and samples out there for whatever language you're interested in. For the very first plunge into game development, asking Google will be much faster than asking us. :)

 

- Eck

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SharpDX is a great library, it's a shame the author closed the forums down.

 

Also note that tutorials out there for SlimDX or Direct3D in general also apply here. SharpDX is not like Unity3D (or other high level engine/framework), it's a wrapper around the native DirectX libraries. Obviously you'd have to do a language translation, but they will be the same concepts (in general).

Edited by Starnick

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