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Anddos

Creating 3D Model animations with windows Kinect

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is anybody creating animations for there 3d models with windows kinect equipment instead of expensive motion capture equipment,what software do you recommend to convert the files ,i am at abit of a loss of how to go from windows kinect format to 3dsmax/maya,thanks for reading

Edited by Anddos

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Dunno what the other links are like, so this might be a bit overkill.

 

A few semesters ago I had to connect a Kinect to Unity and used VRPN. You connect a server to your tracker and have a client somewhere receiving the data, in this case it was a simple c++ callback getting called every time one of the joints moved (IIRC about 22 joints), all I had to do was putting it into a dll and load it in C# and I could see me moving in Unity. I believe it even supports multiple Trackers at once, which is probably useful for a 3d animation.

 

But I'm not sure how you load plugins in 3dsmax/Maya, since I usually use Blender.

 

Its not even much you have to do, I think the whole thing had like 100 lines of code.

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 I am having trouble with one of the c++ sample programs that comes with the kinect sdk,the sample inhand is called SkeletonBasics-D2D,i am unable to get any skeletol lines to show up on the screen,the kinect is reconized by windows and the drivers are installed,thanks if you can help.

Edited by Anddos

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