is anybody creating animations for there 3d models with windows kinect equipment instead of expensive motion capture equipment,what software do you recommend to convert the files ,i am at abit of a loss of how to go from windows kinect format to 3dsmax/maya,thanks for reading
Creating 3D Model animations with windows Kinect
That is quite interesting I never thought of using Kinect for such a thing. Now I am tempted to go buy one just for this. Here is a link on a tutorial on doing mocap using it.
http://www.kinecthacks.com/guides/kinect-motion-capture-tutorial/
http://tag.wonderhowto.com/motion-capture-with-kinect/ <-- The one you want I believe. Talks about using it with 3DSMax.
Dunno what the other links are like, so this might be a bit overkill.
A few semesters ago I had to connect a Kinect to Unity and used VRPN. You connect a server to your tracker and have a client somewhere receiving the data, in this case it was a simple c++ callback getting called every time one of the joints moved (IIRC about 22 joints), all I had to do was putting it into a dll and load it in C# and I could see me moving in Unity. I believe it even supports multiple Trackers at once, which is probably useful for a 3d animation.
But I'm not sure how you load plugins in 3dsmax/Maya, since I usually use Blender.
Its not even much you have to do, I think the whole thing had like 100 lines of code.