Creating 3D Model animations with windows Kinect

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4 comments, last by Anddos 10 years, 5 months ago

is anybody creating animations for there 3d models with windows kinect equipment instead of expensive motion capture equipment,what software do you recommend to convert the files ,i am at abit of a loss of how to go from windows kinect format to 3dsmax/maya,thanks for reading

:)
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That is quite interesting I never thought of using Kinect for such a thing. Now I am tempted to go buy one just for this. Here is a link on a tutorial on doing mocap using it.

http://www.kinecthacks.com/guides/kinect-motion-capture-tutorial/

http://tag.wonderhowto.com/motion-capture-with-kinect/ <-- The one you want I believe. Talks about using it with 3DSMax.

I played around with the free version of this:

http://www.brekel.com/

Worked pretty well

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Thanks guys,great links

:)

Dunno what the other links are like, so this might be a bit overkill.

A few semesters ago I had to connect a Kinect to Unity and used VRPN. You connect a server to your tracker and have a client somewhere receiving the data, in this case it was a simple c++ callback getting called every time one of the joints moved (IIRC about 22 joints), all I had to do was putting it into a dll and load it in C# and I could see me moving in Unity. I believe it even supports multiple Trackers at once, which is probably useful for a 3d animation.

But I'm not sure how you load plugins in 3dsmax/Maya, since I usually use Blender.

Its not even much you have to do, I think the whole thing had like 100 lines of code.

I am having trouble with one of the c++ sample programs that comes with the kinect sdk,the sample inhand is called SkeletonBasics-D2D,i am unable to get any skeletol lines to show up on the screen,the kinect is reconized by windows and the drivers are installed,thanks if you can help.

:)

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