HI,
I have a question wheather it is pefectly reasonable to create bone transformation matricies without translation part.
in case, that, all bones are connected to each other, plus, bones cannot bend, plus, bonnes cannot scale (move their ends closer), plus, all bones are rooted to common ancestor. Will this result in a 'in place' animation, which will be the same animation, but bones will not move if the common ancestor translates (in the end, translation of common ancestor bone is ignored too). The common ancestor is spine. Each bone has its absolute 3x3 matrix of rotation, that contains in its matrix rotations of parent bones up to ancestor.
Thanks!