• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
hhmusik

About SFX clashing Music

6 posts in this topic

Hi all!

This is something that I asked myself long ago but I didn't have any challenge about it until now.

I'm working on a PC vintage ethnic game, and I'm making Music and SFX.

The soundtrack is big, and it turns to be in different keys each track, so when I have to make SFX with different hierarchy (for example, little things, little power ups, with big and important items and powers, etc.) I found that when I want to make this kind of musical or complex item SFX in one track or another it'll crash to dissonance in some of the levels.

Having this problem I found that I worked for a lot of little games (with for example one track or two) in which I could fit the keys of the SFX and the soundtrack. But in this case I don't know if I have to let the developers code some kind of fade (as a side chain with the music) when the SFX is going on or If it has to be the music down, or if I have to change the esence of the sound design (maybe making inharmonic complex item sounds?).

Thanks in advance, I'll try to figure it out but If you have some advice I'll learn something more.

Best regards for all,

Hernán

0

Share this post


Link to post
Share on other sites

To make the SFX stand out you could use Ducking to temporarily lower the music volume when there are SFX. As for harmonics between sfx and music, perhaps if all the music is in a way related through key and have the SFX play on the similarities between these. 

0

Share this post


Link to post
Share on other sites

Sometimes there is no problem when music is clashing with SFX. It depends on what type of SFX you create. It is hard to give you a proper advice without hearing your music/SFX. There are thousands of variations.

You can make atonal or non-musical sound effects for example. But there are SFX that clash with music harmony but cause no earache smile.png 

Look for another game examples.

 

http://www.youtube.com/watch?feature=player_detailpage&v=LMYY-FLtCKw#t=125

This game has lots of tonal SFX. And no one is clashing with music so much.

Edited by IK-Sound
0

Share this post


Link to post
Share on other sites
Another thought-- re-orchestrate your music so it isn't quite so dense ("big" is the word you used).  One of the challenges in music for media is making sure the music leaves enough room for the SFX

 

Yes! Exactly. This is the first thing you must think about when you start composing music.

0

Share this post


Link to post
Share on other sites

Hi all, thank you for your answers and you time.

 

Well, about what Brian said, actually I would think the music taking care of the SFX but the developer gave me the SFX after I made 3/4 of the Soundtrack, actually I was in charge of music not the SFX.

Although I take a lot of your advices, I'll change some SFX to inharmonic sounds, the ones that I can't I'll study the situations and see if I can have one tonallity or two this might be tricky since it's ethnic music (arabic scales, macaams, etc). In case I can't I'll be using the ducking, as it was the idea I had first.

I'll let you know when it's all finished,

 

Thanks again,

 

Hernán

0

Share this post


Link to post
Share on other sites

I was just experimenting with this in the studio. There were a couple of things that were interesting: 

  • Cutting some bass out of most of the sound effects and apply a low pass filter to the music instead of ducking the volume kept the energy levels up.  The music was fairly tough electronica. 
  • Delaying the less critical sounds to put them in time with the music was exciting. 

B. 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0