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Elementacular - Real-time volumetric cloud and rock creation

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We have just released some videos showcasing our upcoming plugin for Autodesk Maya.


The project partners has undertaken the task of developing plug-ins for off-the-shelf visual effects software using state-of-the-art technology in physical-based rendering and procedural content generation - instead of the parameters-based simulation that is heavily used in the industry today. By using a high-quality real-time raymarcher coupled with a strong procedural core we are able to deliver a platform where the artist can directly manipulate the end result - All in real-time.


We call this concept "Result-oriented design".


Come take a look at how the tool is used and how you can take part in the beta starting out soon.




This was all made possible only using cutting edge OpenGL / GLSL programming. Please take your time to leave us some feedback.






Edited by elurahu

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