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Elementacular - Real-time volumetric cloud and rock creation

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We have just released some videos showcasing our upcoming plugin for Autodesk Maya.

 

The project partners has undertaken the task of developing plug-ins for off-the-shelf visual effects software using state-of-the-art technology in physical-based rendering and procedural content generation - instead of the parameters-based simulation that is heavily used in the industry today. By using a high-quality real-time raymarcher coupled with a strong procedural core we are able to deliver a platform where the artist can directly manipulate the end result - All in real-time.

 

We call this concept "Result-oriented design".

 

Come take a look at how the tool is used and how you can take part in the beta starting out soon.

http://vimeo.com/channels/elementacular/

http://www.elementacular.com

 

This was all made possible only using cutting edge OpenGL / GLSL programming. Please take your time to leave us some feedback.

 

Partners:

http://cg.alexandra.dk/

http://www.sundaystudio.com/

http://www.javira.com/

Edited by elurahu

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