Oh Sorry, Im guessing you mean the .fx file that D3Dx11CompileFromFile is grabbing?
It is:
float4 VS_Main( float4 pos : POSITION ) : SV_POSITION
{
return pos;
}
float4 PS_Main( float4 pos : SV_POSITION ) : SV_TARGET
{
return float4( 0.0f, 1.0f, 0.0f, 1.0f );
}
A solid green shader as far as I am aware.