Jump to content
  • Advertisement
Sign in to follow this  
WopsS

CryEngine VS UDK! Which is the best?

This topic is 2139 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I decided to start doing a little game and do not know what engine to use ... Of CryEngine and UDK that say it better? But PhyX Nvidia is an engine is better than two?

PS: I searched the internet but still do not know which one to use ...

Share this post


Link to post
Share on other sites
Advertisement


I decided to start doing a little game
'

 

 

I'm not nearly as experienced or knowledgeable as the gentleman above me, but I'm sure he would agree: if you just barely decided to do "a little game," then neither one are probably going to help you as they're both loaded to the maximum with features and abilities that most people who are just starting game developing and wanting to do a small project would find over-powered and unnecessary.  Not to mention it's not considered really user-friendly from what I've seen/read in comments (unless you've got a fair bit of experience in game development.)

 

 

With that said, I also take the stance "which game engine is best" == "which programming language is best"...

Share this post


Link to post
Share on other sites

...  not much to add except this.

 

I've signed up for both to evaluate at one point or another and let me say this, only one of them leaked my personal information.

 

 

In other news, #$@#$ you CryEngine.

Share this post


Link to post
Share on other sites


only one of them leaked my personal information.

 

I'd like to know a bit more about this...  I honestly had considered trying them, and hadn't heard anything like that before.  (Obviously, I never thought I'd have to see if that was an issue, though...)

Share this post


Link to post
Share on other sites

Well bar the other topic on hand, I'd say UDK for simple smaller games. Even the basics like importing is far simpler, there's a lot of support for UDK to get you going and I'm a developer using CryEngine. For top of the range realism with some mighty cool realtime features CryEngine is very hard to beat.

 

Also I'd very much disagree with which X should you use when it comes to answer #2 in terms of game engines, it's a case of choose the applicable poison. I started out in a certain game engine and when go to the more advanced nitty gritty the engine would of needed a small overhaul to get it to do exactly what I needed, time being a common enemy of games developers it was never going to happen.

Edited by ShadowKGames

Share this post


Link to post
Share on other sites


I'd very much disagree with which X should you use when it comes to answer #2 in terms of game engines, it's a case of choose the applicable poison

 

Which makes it identical to choosing a language--choose the one that most applies.  If you want cross-platform, C# is less applicable than C\C++.  Want a simple, single player web-game?  JavaScript is probably more applicable than Ruby.  If you want a mobile game, Objective-C is probably more applicable than Python.

Share this post


Link to post
Share on other sites

CryEngine is more powerfull than UDK, especially the lighting-features. In UDK you have to bake lights (which can take ages), in CryEngine it works  instantaneously.

What i don't like about CryEngine is the mandatory login (online connection) which prevents you from working offline with it.

Share this post


Link to post
Share on other sites

CryEngine is more powerfull than UDK, especially the lighting-features. In UDK you have to bake lights (which can take ages), in CryEngine it works  instantaneously.

What i don't like about CryEngine is the mandatory login (online connection) which prevents you from working offline with it.

 

Mandatory login has been removed in the latest rendition, that being said unless you have at least a medium sized team and a large amount of collateral I wouldn't try and attempt to make a full project in it. Even though I must say, CryEngine is a technical marvel and looks very nice.. 

 

 

 


I'd very much disagree with which X should you use when it comes to answer #2 in terms of game engines, it's a case of choose the applicable poison

 

Which makes it identical to choosing a language--choose the one that most applies.  If you want cross-platform, C# is less applicable than C\C++.  Want a simple, single player web-game?  JavaScript is probably more applicable than Ruby.  If you want a mobile game, Objective-C is probably more applicable than Python.

 

 

I very much agree, C# with the likes of Unity and Crymono make life much easier. I can forsee C# becoming very popular with the game industry in years to come. That said Unreal 4 has adopted C++.

Edited by ShadowKGames

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!