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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ghost Master 2 Fan made

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Project name: Ghost Master 2
Genre: Real-time strategy
Engine: UDK
Ghost Master - this game with top view, where you need to be a master of ghosts. This game was interesting in past (Metacritic rated at 81 points) and was published on famous platforms as PC, Xbox and PS2. And when I passaged game we decided that I should continue this game. 
Good knowledge of UDK, and familiar programmer pushed me to continue it. We hadn't any problem with base for this game, but now base of scripts and gameplay almost finished, and we understood that we need to make a team. But before we decided write to rights owner. It wasn't so easy how I thought. Because game was bought repeatedly. After some letters I find them. For now it's StrategyFirst. I wrote them, and after not so long time of talk Emanuel Wall (CEO of StreategyFirst) put forward two conditions under which they are willing to fund the development:
1) That we need to make a team for development. (People who can repeat this game on new engine at first)
2) And we must to make a demo for them.

And so we want to invite people for this project
 We wait:
- programmers UnrealScript
           -UnrealScript very similar to JavaScript and C
- 3D-Artists
- Animator (We plan to use markerless motion capture with Microsoft's technology - Kinect)
What we did:

Small two videos work in progress:




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