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ram090

Structure/Skeleton for game engine

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Does anyone know where I can get a comprehensive visual map of all the sections of a game engine. For example your starting  point is always main() then if on win32 platform you create a window then initialise OpenGL/DirectX etc. I mean a full stucture of every common part to a game, including, loading models, collision detection, loading shaders, physics, sound, AI.

 

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