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ElementCombat

FPS Game Gamemode Ideas?

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Hello gamedev users,
I'm collecting information for an FPS I'm hoping to create in the future, I would very much appreciate it if you could generously give some of your time to donate your ideas for FPS gamemodes.
To be more precise the FPS I hoping to make will be a historic/modern/futuristic game focused on tactics, defending bases and just straight down death-matches.
Here is a basic idea of some gamemodes I have thought of.
 
Titan - We all remember Juggernaut, in this case the "Titan", someone is an overpowered, crazy maniac with supernatural abilities while the other medium armed soldiers have to destroy him, the person who destroys him automatically becomes the Titan.
 
VIP - There are two teams, one of which contains the VIP, this team have to escort him to the given location while the opposition try to kill the VIP.
After the VIP has reached the destination or been killed the round will end, and it's time to swap roles.
 
Team Deathmatch/TDM - This explains itself, two teams fight with all they've got to win the match, it may or may not contain vehicles depending on the map.
 
Scavenger - This idea is similar to COD Ghosts's "Hunted", two teams attack each other using supernatural abilities and obtaining packages hidden or spawned around the map, this is very fun for RPG and fast-paced strategy players.
 
Free For All/FFA - TDM in a different form, this is you vs everyone else in a close quarters deathmatch.
 
Domination - The gamemode everyone loves, the gamemode where you capture flags and gain points against the other team.
 
All I'm asking for is your gamemode idea with your name, and a paragraph or two about it.
 
Thank you for your time,
ElementZero

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Well, you gotta have zombies/aliens or something like that, perhaps one where players can play as the hunted creature....

Perhaps something with three or four teams, instead of just two...

Capture the flag variations might be fun,

maybe each team has multiple flags,

maybe the flag is a bomb and you have a limited amount of time to transport it before is goes off,

or maybe the flag is a robot, and it moves around the map, and you must catch it.

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Well, you gotta have zombies/aliens or something like that, perhaps one where players can play as the hunted creature....

Perhaps something with three or four teams, instead of just two...

Capture the flag variations might be fun,

maybe each team has multiple flags,

maybe the flag is a bomb and you have a limited amount of time to transport it before is goes off,

or maybe the flag is a robot, and it moves around the map, and you must catch it.

 

Out of everywhere I've looked, that has got to be the best ideas I've seen, thanks man!

I really like the idea of CTF gamemode variations, didn't even think of that!

Your best one is the robot version, that would be exciting and unpredictable, one of the must-have gamemodes the FPS's should have today *sigh*.

Edited by ElementCombat

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A couple of other common modes you're missing (I'll use names and descriptions from Halo, but I've seen both in other games) are:

- King of The Hill
Players compete in a time-limited game to take and hold a specific area of the map; you gain points as long as a member of your team occupies "the hill" and none of the opposing team do. The team (or player) with the most points at the end wins.

- Oddball
The player holding the "oddball" (or whatever item you use) scores points based on the amount of time they're able to hold onto it. The oddball makes the player a little faster and stronger, but they can only use melee attacks whilst holding it. The player with the most points at the end wins.

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I am not too familiar of game modes in FPS (I play single player) , so I probably rave but,

 

- Dead Donkey

Not different from CTF but player having flag moves significantly slow.

 

- My Preciousss smile.png

Player holding the "ring" becomes visible in map but invisible in game, so others try to shoot blindly.

Edited by Unduli

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A couple of other common modes you're missing (I'll use names and descriptions from Halo, but I've seen both in other games) are:

- King of The Hill
Players compete in a time-limited game to take and hold a specific area of the map; you gain points as long as a member of your team occupies "the hill" and none of the opposing team do. The team (or player) with the most points at the end wins.

- Oddball
The player holding the "oddball" (or whatever item you use) scores points based on the amount of time they're able to hold onto it. The oddball makes the player a little faster and stronger, but they can only use melee attacks whilst holding it. The player with the most points at the end wins.

 

I am quite familar with these gamemodes via black ops, halo etc.

"Oddball" and "King of the hill" I know are good gamemodes!

Thanks!

 

I am not too familiar of game modes in FPS (I play single player) , so I probably rave but,

 

- Dead Donkey

Not different from CTF but player having flag moves significantly slow.

 

- My Preciousss smile.png

Player holding the "ring" becomes visible in map but invisible in game, so others try to shoot blindly.

 

Your gamemode names are hilarious!

Edited by ElementCombat

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Peaces

Matthew M.

My Ender's Game inspired game type

 

Each match starts as a free for all, each kill re-spawns the victim as an ally to the player building kill based teams. Ally means no friendly fire, support & command perks shared and a shared kill based team building. As a player makes kills they permanently earn command abilities and/or unlock weapons which can be allocated/shared to/with team members thus escalating combat.

 

A leader is the player that sits above others in a hierarchy. If a leader is killed, the kills they have earned disband (no longer allies) into their own earned kill teams (*or re-organized hierarchy) and the leader re-spawns near their killer as an ally in the new team hierarchy. Unification is the win condition, however this isn't the end of the match. 

 

To really cut and polish this gem, take this unified army of players and face them against overwhelming waves of unfriendly [insert favorite monster/enemy to carry out genocidal warfare upon]. Two rewards, the first is for the rank a player earns based on kill streaks indicating unification personally earned. The second is survival time achieved during the survival mode, this is a shared reward. 

 

*For example: You join the game you make a few kills which unlocks the ability to target enemies for allies to focus on, a close range radius passive healing ability as well as unlocking a heavy suppression weapon. Which you hand off to a newb you owned right away and has been following you to take advantage of your healing ability. You notice a fairly large team forming and try and sus-out the leader. By targeting but not killing the enemy the hierarchy starts to be displayed as a rank icons over top of a targeted enemy. Your small team grows as your team makes kills and you target and kill the leader of the other group disbanding the group. You pull back and let the disbanded teams fight it out, taking pot shots at the leaders that are growing their group faster. Your flank is overwhelmed by a group you hadn't been scouting and you're killed. All that work for not!!!? Starting off as a grunt under some other jerk is pretty frustrating however all the perks and weapons you unlocked are still available and your new commander recognizes that, he re-organizes a few teams of soldiers as your subordinates (they aren't thrilled), you drop some rad weaponry and perks into their hands and everyone is happy. You take your team and you go after your old team members, rebuilding your old empire. This time, with the added support perks of your new commander. Unification is achieved and you earned the "re-organized second in command achievement"! A count down. The commander is organizing everyone into a fairly tight parameter on a plateau and your teams protects a few key choke points. Everyone is gunning for a new survival time record to make the leader board for the day. The Shakespearean tragic ending creates lasting bonds of friendship between players and unending peaces on Earth for all humanity (with high speed internet;).

 

Hope that little read made some of the ideas more clear. This design can be scaled which is nice and elite players have to evolve their play to survive command gameplay, instead of just dominating combat matches, meaning less match making. Other fun additions could include none combat foliage painter, where players discard their weapon (and ability to fight) and choose to run and hide. Their character acts as a paint brush, slowly painting forest all around them to hide in wherever they go on the map, perhaps earning "titan" physical abilities to move through the forest (altering the end game).

 

I've posted this design before but here it is again. Feedback of all kinds is always appreciated. I'm a hobbyist character animator, give me a shout if I can help.

 

That is very very very unique and well thought of, a bit confusing at first but gradually explains itself.

I admire just how much detail you put into it, though it is a great new idea.

Killing people to make them your allies and having a leader will definitely be an unpredictable game mode and will require some skill, I'm guessing it would be very popular if you were to put it into a FPS game.

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Gun Game- Players all start with the same weapon, and get a new weapon every time they kill an enemy player, and cannot switch or pick up weapons. The weapon progression is the same for everyone, and the player to get a kill with the last gun wins. Essentially FFA deathmatch with a twist.

 

Steal the Prototype- Instead of capturing a flag, teams must capture the opposing teams "prototype" to win. The prototype could either be a vehicle or a power-up (similar to Juggernaut, but only in effect while the prototype is being carried), but regardless the point is it makes the carrying player more powerful rather than less powerful like objective carriers in games like Halo. I've always wanted to try it since I loathe being the objective carrier in Halo; it's just not that much fun to hold a flag while everyone else has guns.

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BTW, have you seen "Fat Princess"? It's kind of capture the flag but with a big twist. Each team has a princess the other team can kidnapp her (or she starts in the enemy prison?) The funniest part is you can feed sweets to enemy princess making her fatter. This makes her heavier so the rescuer moves slower when carrying her :)

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