Advertisement Jump to content
Sign in to follow this  
Nathan2222_old

Multiple physics engines?

This topic is 1873 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Wrong Thread Name:blink: . So let me ask something different.
 
Is it possible to use bullet physics + Physx + ODE + Havok Physics + Beam Ng on the same game engine.

Share this post


Link to post
Share on other sites
Advertisement

[Edited:]

 

Original post is completely different after poster changed it, so my answer was left dangling by that.  I understand now the approximate age or maturity level of the O.P. author of this thread.

Edited by 3Ddreamer

Share this post


Link to post
Share on other sites

iirc they used 2 different physics solutions for The Force Unleashed & The Force Unleashed 2, not quite sure why as i've never seen an explanation, but it does seem like it's possible. My guess (which is probably totally wrong) is that they had one to do the normal physics and then the other one to handle all the force powers, like being able to throw people really far or being able to crush tie fighters etc.

Share this post


Link to post
Share on other sites

They used Havok alongside Digital Molecular Matter (I think, I didn't pay all that much attention to TFU) but each serves a different purpose. Havok is a general rigid-body physics engine, DMM is used for soft-body simulation and breaking.

Share this post


Link to post
Share on other sites

They also used "euphoria", which games media often refers to as a physics engine that magically makes everything in the whole game turn to gold, or something like that...

 

Euphoria is basically an AI system for rag-dolls - so when people are being flung about, their normal animation system shuts off, and Euphoria takes control of their limbs instead, so they act a bit more human instead of like a lifeless rag-doll, and so that pre-canned "being flung about" animations don't have to be used.

Share this post


Link to post
Share on other sites

 

Original post is completely different after poster changed it, so my answer was left dangling by that.  I understand now the approximate age or maturity level of the O.P. author of this thread

 

What's that supposed to meanblink.png

 

 

 

Yes... but why?
Likewise it's possible to ride two motorbikes at the same time... but it's not very useful!

 

biggrin.png  Using them individually will have some possibilities for me but i get the source code. Combinationohmy.png

Share this post


Link to post
Share on other sites

You seem to be giving yourself an aweful lot of work. Is there anything you actually need that can't be met by any of the physics engines you named?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!