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Medo Mex

Navigation mesh

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I have few questions regarding path finding

 

Is it possible to automatically generate navigation mesh? or do I have to create it manually in the mission design?

 

I want to be able to find paths without having to do anything related to path finding in the mission editor

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Usually you have to edit it yourself. If you would have an automatic way of doing it, than your bots could use that mechanism instead of the mesh, so there would be no point for the mesh to exist.

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@meeshoo: I want to create only some buildings, trees, mountains and character, then the character should be able to find paths automatically without having to do any path finding work in the mission editor.

 

What mechanism is efficient and doesn't require any work related to path finding in the mission editor?

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Have a look at Recast. It's an open-source library that has been used in AAA titles to generate navmeshes. If your navmeshes are 2D only, you could have a look at this article for some ideas.

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