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Triad_prague

structuring game code

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Hi guys, I'm having a self doubt right now. But first, let me tell you the cause. It's the way I structure my game code. Specifically it's how I put my variables. Basically I have a source code for each module (gfx, sound, input, log). Thing is, I put each variable in their specific .cpp files:

 

for example, I put screen attributes (and any screen related function definition) in gfx.cpp

 

//in gfx.cpp

int screen_w, screen_h, screen_bpp;

 

and I put any screen related function declaration in gfx.h

 

//in gfx.h

 

int gfx_create_screen(int w, int h, int bpp);

int gfx_switch_fullscreen(int fs);

 

I also do the same with the logging module. I put the log function declaration in the log.h, and the definition and logfile handle in log.cpp

 

question:

-is what I do is right? and uh, if not, can you tell me a better way? I really really appreciate any input here. thanks!

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