Jump to content
  • Advertisement
Sign in to follow this  
cozzie

Sewer scene, work in progress (with screenshots)

This topic is 2147 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all,

 

Just wanted to show an update on a 3d scene I'm working one using my own 3d engine, using 'just' D3D9 and a lot of hours of coding smile.png

Modelling is getting more and more fun if it's working out, for a starter that is... (everything but the weapon created in 3ds max).

 

Hope you like.

 

Next steps are;

- finish the level

- add fog to my shader(s)

- basic collisions

- music & audio effects

- first steps on 'shooting rays'/ collisions on impact

 

Suggestions always welcome.

 

sewerscene1.jpg

 

 

sewerscene2.jpg

 

sewerscene3.jpg

 

sewerscene4.jpg

 

sewerscene5.jpg

 

sewerscene6.jpg

Edited by cozzie

Share this post


Link to post
Share on other sites
Advertisement
Thanks, probably not :)
It's not for a aimed full/ plotted game, it's a constantly growing testscene for the engine I'm making. My goal is to have a finished level/ scene including "everything", so basically playable. No plans yet for after that. Probably always nice things to add (normal mapping, volumetric lighting, deferred rendering, particles, shadows and lots more). Progress has its ups and downs when you have a busy day job in between :)

Share this post


Link to post
Share on other sites

Nice, I really like it, it's beginning to get this real feel of, a game! (Which is a good thing by the way biggrin.png )

 

Really cool! Keep it up! smile.png

 

-MIGI0027

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!