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Saleh Hamad

what is the best Source to learn about game development ?

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Hi, I'm a beginner programmer and my dream like most of the programmer here

is to build my own video game , i read a lot articles about how to get started in game development and 

i realize that you need to know about graphic , programming skills , artificial intelligence , math and physic .

 

So my Question is like in the topic :  

 

what is the best Source to learn about game development

[ graphic , programming skills , artificial intelligence , math and physic ] 

 

Thank You A Lot For Your Help 

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GameDev.net!

 

http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976

http://www.gamedev.net/page/resources/_/technical/game-programming/game-programming-beginners-guide-r906

http://www.gamedev.net/topic/639924-beginning-game-developing-books-software-etc/

http://www.gamedev.net/topic/598001-how-to-start-game-programming/

 

You need to start by learning a programming language, (almost) ANY programming language. Pick one, such as Python, Java, C++ and so on.

Find some good tutorials, or videos that get you set up properly, start experimenting and try to complete small objectives.

 

While there may seem to be no reason not to start early with actual game development (so that you can keep fueling that passion,) you will still need to learn the basics of programming first. After you have gotten your foot into the door of programming, you can just start making small limited games. Such as text-based games.

 

On the flip-side, you may be able to find programming tutorials that are more game related. Although don't expect too much in the beginning.

 

good luck

Edited by Kaptein

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Please don't artistically style your posts. It just makes them hard to read and makes grouchy old people like me less likely to help. smile.png

You could have complained while still helped. ;)

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Your question is what is the best "source" to learn about game development? To that I would answer www.gamedev.net obviously! :)

 

But then you list the following choices: [graphic, programming skills, artificial intelligence, math and physic]. Given those options, I'd have to choose "programming skills" because to have a digital game, you MUST have programming skills. Everything else is technically optional. 

 

If programming isn't your thing, you can still definitely be part of a game development team. There's always a strong need for non-programmers graphics artists, sound artists, level designers, etc.

 

If you're willing to leave the digital world, you can even scratch programming skills off your list if you want to follow a game development career for real table-top games. 

 

- Eck

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GameDev.net!

 

http://www.gamedev.net/page/resources/_/technical/game-programming/your-first-step-to-game-development-starts-here-r2976

http://www.gamedev.net/page/resources/_/technical/game-programming/game-programming-beginners-guide-r906

http://www.gamedev.net/topic/639924-beginning-game-developing-books-software-etc/

http://www.gamedev.net/topic/598001-how-to-start-game-programming/

 

You need to start by learning a programming language, (almost) ANY programming language. Pick one, such as Python, Java, C++ and so on.

Find some good tutorials, or videos that get you set up properly, start experimenting and try to complete small objectives.

 

While there may seem to be no reason not to start early with actual game development (so that you can keep fueling that passion,) you will still need to learn the basics of programming first. After you have gotten your foot into the door of programming, you can just start making small limited games. Such as text-based games.

 

On the flip-side, you may be able to find programming tutorials that are more game related. Although don't expect too much in the beginning.

 

good luck

 

 

Thank You Bro For Your Help You Are Amazing

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Please don't artistically style your posts. It just makes them hard to read and makes grouchy old people like me less likely to help. smile.png

 

Lol biggrin.png

 

Don't Worry Next Time I Will Make All Of It In Black Color tongue.png

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lots of good books, the helpful people on gamedev.net. and most importantly: passion, persistence, determination, discipline, and motivation.

 

About This Quality Don't Worry 

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Your question is what is the best "source" to learn about game development? To that I would answer www.gamedev.net obviously! smile.png

 

But then you list the following choices: [graphic, programming skills, artificial intelligence, math and physic]. Given those options, I'd have to choose "programming skills" because to have a digital game, you MUST have programming skills. Everything else is technically optional. 

 

If programming isn't your thing, you can still definitely be part of a game development team. There's always a strong need for non-programmers graphics artists, sound artists, level designers, etc.

 

If you're willing to leave the digital world, you can even scratch programming skills off your list if you want to follow a game development career for real table-top games. 

 

- Eck

 

 

No Programming Is My Thing , But I Ask For Source To Learn About It 

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