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Futuristic War

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I am making new rts for linux/mac/pc, it is an rts happening in 2400 year.
Game will have main base, inside it player will produce basic gatherers and buildings and Building will be unpacked on selected location (around base). Material types: Energy, Metal, Crystal, Gaz.
Here is video:

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Nice, your engine looks pretty good.  I like the waving grass.  Some waves would really help the water feel like water.  I also like the dedicated camera for the selected units, thats a nice feature.

 

Now, for the downside, is that currently, it looks really basic, and doesn't seem to have any hooks to differentiate it from other RTS games.  

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i know is basic but it takes time to add stuff to game, layer there will be much more stuff.

 

 

I made new video with first fight in game:

 

http://www.youtube.com/watch?v=QMSilc5sJrk

 

Here is link to GameJolt page you can try game in web version:

http://gamejolt.com/games/strategy-sim/futuristic-war/20041/

And indieDB page:

http://www.indiedb.com/games/futuristic-war/

Edited by skmskm

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I recorded new game play Video With many new features and bug fixes. Units are now moving more smooth and from now on building buildings is possible also, added airport, vehicle depot, sea port and much more.
 [media='800,600']http://www.youtube.com/v/2C_MB7oLn3Y[/media]

Edited by skmskm

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