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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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lawnjelly

visual studio c++ class view showing classes from outside project

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I'm hoping there is a solution to this: wacko.png

 

I've recently started using visual studio 2013 (I *think* there was a similar problem with visual studio 2010 though), so I'm a complete noob to this IDE (it does seem to have, dare I say it, far too many options!!).

 

The problem I'm facing is that when viewing multiple projects within a solution, classview doesn't just show the classes from within that project. It is *so* intelligent it wants to show me classes from other projects as well, that are used within that project (but are not part of it).

 

[attachment=19117:classviewproblem.png]

 

The problem with this is it makes it incredibly difficult to navigate within classview, as all these irrelevant classes are getting pulled in. Is there a way around this problem? Ideally a way to switch this behaviour off.

 

If not, I see you can create folders within classview. So maybe I can just drag the classes I am actually interested in into these? Unfortunately when I drag classes into the 'user folders' I get a red cross icon, like it doesn't recognise it or something.

 

And incidently if anyone had a way to make the class member variables actually appear in the treeview as part of the class (instead of a separate window), I would be overjoyed.smile.png

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You can switch back to your project tab where all of your code files reside and expose any of your .h files - VS will show you all of its members. But the class view tab for C++ code really lacks some attention from VS devs for years now, despite VS being the primary C++ IDE for Windows.
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