Hi,
I started game programming with XNA because I found it easy and fast. Now I want to learn SDL because XNA is dying and I want to improve my C++ knowledge. The question is if I can do professional looking games using an API or I need to learn low-level programming (directx or opengl). I've seen that games like Neverwinter or FTL are made with SDL but they are also using their own tools?
Sorry for my english.
Thank you!