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How to make paper graphics in Unity3D?

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Like i mean like the paper you use. I want to make a game based on a player that on a paper. Like he on line paper and he can run around.

 

How do you that on Unity?

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Your games' art style is governed by the art you load into your game more than anything; though videocard shaders and shadows/lighting play a major role too, you still ought to start with the artwork itself.

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How do you that on Unity?

You barely need Unity but the GUI.DrawTexture or Graphics.DrawTexture functions should allow you to do most things.

 

For one of our games, we drew everything on paper (including fonts) and scanned it in. This page demonstrates the outcome (http://devio.us/~kpedersen/doe2/)

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