How to make paper graphics in Unity3D?

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3 comments, last by kop0113 10 years, 4 months ago

Like i mean like the paper you use. I want to make a game based on a player that on a paper. Like he on line paper and he can run around.

How do you that on Unity?

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You could probably get most of the way with some good high res photos of paper for textures.

I made my Paperoids game that way... I hand drew all the graphics and painted the paper in Paint.Net. http://www.johnschmuff.com/projects-2/paperroids/ is the link to it.

The paper background isn't high-res but you can use it if you want. They are in archived files you can unzip with winRar.

Your games' art style is governed by the art you load into your game more than anything; though videocard shaders and shadows/lighting play a major role too, you still ought to start with the artwork itself.

How do you that on Unity?

You barely need Unity but the GUI.DrawTexture or Graphics.DrawTexture functions should allow you to do most things.

For one of our games, we drew everything on paper (including fonts) and scanned it in. This page demonstrates the outcome (http://devio.us/~kpedersen/doe2/)

http://tinyurl.com/shewonyay - Thanks so much for those who voted on my GF's Competition Cosplay Entry for Cosplayzine. She won! I owe you all beers :)

Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.

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