All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
32
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
X-Files, no multitexture support?
Graphics and GPU Programming
Programming
Started by
Taulin
October 29, 2001 04:34 AM
-1
comments, last by
Taulin
22 years, 5 months ago
Taulin
100
Author
October 29, 2001 04:34 AM
It looks like thsi file format only can assign one texture per face. Has anyone seen an XFile that had more than one texture file declared in an Material template?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Appearance Map
General and Gameplay Programming
Continuous Updating in MFC
General and Gameplay Programming
Algo-Bot: lessons learned from our kickstarter failure
Business and Law
The Art of Enemy Design in Zelda: A Link to the Past
Game Design and Theory
Synthesizers and Audio Synthesis
Music and Sound FX
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top