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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Joe Justus

[Dead Spawn Studios] New Zombie Survival RPG ~Looking for Level Designers, Scripters/Programmers, 3D Model Artists~

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                                     Dead Spawn Studios

                                                                                                Needs Your Help!


Hey guys, my name is Joe, and I am a founder of Dead Spawn Studios. We are currently in the process of designing a modern day zombie survival style rpg for PC. This game is in VERY early stages and we are currently recruiting anyone with some talent that would like to volunteer to become part of the Dead Spawn Studios team! The game is being programmed and designed with the Unity 3D engine, so experience with Unity 3D is a must.


We are currently recruiting:

 - 3D Model Artists (Weapons, Items, Character Models, Objects, etc.)

 - Level Designers

 - Script/Code/Programmers


Very Basic Plot of the Game:


You are a survivor of a plane crash on a huge island. The island was previously a secret military/science facility funded by the government somewhere in the Pacific Ocean. The government was using the island a test facility to create and test a new modern warfare weapon similar to the (T-Virus) for all you Resident Evil fans out there. Obviously, the testing had gone horrible wrong somewhere back in the past and every bit of life that had lived and worked on the island were killed and of course, are now mindless zombies that are roaming the island hunering for fresh flesh. The government had covered up the incident pretty easily since the island was a well kept secret after all. They figured no one would discover the island, until now. Your plane had an engine failure problem and has crash landed on the island...All you can do is try to stay alive.


If anyone would like to join the Dead Spawn Studios family/team and begin working on this inovative indie game title. Write me a private message, and I will reply back ASAP, and then we can get to talking on skype. I look forward to meeting everyone and developing an on going relationship with all of you talented individuals.



Dead Spawn Studios




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