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Krylorz

Unity 2D

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So I just finished up a Game Jam out on Tokyo and my team made a 2D game. Unfortunately, due to schoolwork, I was unable to really get a chance to learn the Unity2D tools that Unity 4.3 now offers, and so learning them while trying to jam was a problem. Now that I've got some time I'm going to read up and learn what I can. Who else has learned how to use these tools and what tips/pieces of advice do you have?

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This isn't a design topic but I'll answer you anyway.

From a programming perspective here is little difference. Calling functions is just as normal but with appending the function name with '2D'.

In editor you'll find a new GameObject called Sprite which has a SpriteRenderer, identical to an object with a MeshRenderer really.

My advice: just play around with it.

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My advice: just play around with it.


That's how the majority of your learning in Unity is going to take place. Experimentation. I've been using it closer to a year now, and I've learned most of what I know about it, just from playing around with it.

Jesse Freeman has a nice introduction on using Unity's new 2D workflow and I suggest you read it:

 

http://jessefreeman.com/game-dev/introduction-unitys-new-2d-workflow/

Don't be afraid to ask questions on Unity Answers as well. They have a community filled with a lot of great Unity Game Developers:

http://answers.unity3d.com/index.html
 

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