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Know OpenGL,SDL,C,C++ what next to create a 3D game ?

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I have knowledge of OpenGL,SDL,C,C++ and I want to start making a 3D game. I am confused about the other stuffs I should take up before I start.

  • 3D model loaders
  • Physics Engine
  • Game Engine
  • Level designing
  • References

Looking for suggestions to proceed further.

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by having knowledge of - do you mean you know it well?

 

Are you more interested in game programming or are you more interested in game creation?

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I have knowledge of OpenGL,SDL,C,C++ and I want to start making a 3D game. I am confused about the other stuffs I should take up before I start.

  • 3D model loaders
  • Physics Engine
  • Game Engine
  • Level designing
  • References
Looking for suggestions to proceed further.

Yup. You need those, not sure what model loaders are but i think a game engine (udk, unity, torque) + 3d modelling software (maya, blender) covers a bit of what you actually need (physics engines and level designers come with the engine .... if i'm not mistaken). You need a good game storyline too.
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A model loader is something like [url=http://assimp.sourceforge.net/]ASSIMP[/url] which lets you read 3d model formats (writing your own importer can be a nightmare). and not all engines come with level designers, some are nothing more than dll files.

Like EarthBanana asked, is your primary goal to make a game or to just have fun programming.  Because while you can learn a lot from doing all the hard work programming your own engine, it does take a lot of time, and you'll most likely be reinventing the wheel.  There are many existing engines that will do most of the work for you leaving you to just concentrate on the design aspects, some are more hand holding than others... it just depends on what you find to be the most fun. Here is an exhaustive list to give you something to read: http://content.gpwiki.org/index.php/Game_Engines smile.png

Edited by Godmil
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by having knowledge of - do you mean you know it well?

 

Are you more interested in game programming or are you more interested in game creation?

Yes, I know it well.
Right now game programming is the prime focus.

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Develop software (and so games) is an iterative process that need a start.

 

Yes, indeed, that is quite true.  It's best to do a "once over" which is an early cycle in the process to cover all the basic skeletal structure of the game and then add coding flesh to that in orderly and categorized fashion. Following cycles add more flesh, including the real muscle of game scripting and the outer parts which the ender user sees such as the GUI and other artistic assets.

 

Highly sophisticated game developers tend to work hard on game design before coding (or before much coding) and the next stage is software architecture using flowcharts and many other kinds of documentation in potential.  A basic skeleton of a game is then coded in the third stage by many people who have years of experience.  The forth stage might be either heavy debugging or go to adding more player features and art assets, depending on your experience.  

 

At this point, only fundamental implementation of these stages and their tasks is in your ability but you will advance much faster if you are mindful of them and execute them carefully.  Avoid spaghetti coding or you will spend more time debugging and perhaps delays by abandoning certain sections of coding.   Learn class files and other modular forms of coding.   All of this basic struct should be planned as much as you are able.

 

Make 3-5 very simple single player games before doing anything complex such as mult-player.  If your workflow pipeline is correct, then your coding will flow naturally from one game to the next, using good code made previous by you to springboard into the next project.

Edited by 3Ddreamer
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