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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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codenine75a

I probably won't post any more.

3 posts in this topic

I do not have any job in game development so I will stop posting because I detect people that do not want to give away free knowledge.

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This entire forum is based upon many experienced individuals giving away free knowledge.

 

You've made seven posts. In them, you make a statement (normally people ask questions, but you've made threads that don't ask any questions just declaring your opinions. Someone then asks you a question, pointing out a possible problem with your statement, and you ignore their question.

 

Here's an example. Someone replied with a very important piece of information (given away freely) that you ignored.

Here's one where nobody replied (except with a innane statement that could be ignored).

Here's one where you made a false statement and asked a simple question, someone politely corrected it (sharing knowledge freely) and also answered your question (sharing knowledge freely).

 

More free knowledge is shared and given away freely here than the paid-for knowledge sold at most colleges. For you to be able to receive this treasure trove of free knowledge, all it takes it listening and hearing what others are saying, and to ask questions.

 

I've eaten loads of free knowledge given away here on these forums, and given away loads of knowledge, and I also don't have a job in game development. So if it's working for me, and tens of thousands of others, maybe you're going about it the wrong way?

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I do not have any job in game development so I will stop posting because I detect people that do not want to give away free knowledge.


SotL pointed out a lot of good points, but i'm going to go the opposite direction: good, leave. please don't come back.
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