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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ponponofficial

Pon! Side Scrolling Virtual Pet RPG! Looking for Testers!

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1/29/2014
 
The Demo Version of Pon is now on the App Store! 
 
Instead of going through the hassle of Testflight Privileges you can now download it directly to your phone!
 
cc2d296b-cba9-4524-a481-4c630df3eceb_zps
 
 
We also have a new trailer for the release!
 
http://youtu.be/1J_j5rZ1vVI
 
We encourage you guys to send feedback and leave reviews! There might even be something in it for ya!
 
----------------------------------------------
 
 
 
 
This is Pon! It is (hopefully) the world's first Virtual Pet / Side-Scrolling RPG for the iOS! It features a unique battle system, housing customization, collectibles and dungeons with grind-able loot and a casual plot!
 
skip the essay and watch gameplay HERE:
 
Grassy Fields Play Through
General Gameplay
 
The game is currently available for testing and in its demo phase if you have iOS generation 4 and 5 devices! you can shoot me an email at ponponofficial@gmail.com to be a part of the test!! The game should be live on iTunes in a few weeks!
 
COMPLETE DUNGEONS ---> EARN GEAR ---> LEVEL UP ---> CUSTOMIZE YOUR PAD ---> UNLOCK NEW DUNGEONS
 
 
 
Pon begins with you conveniently receiving an egg that takes just long enough to hatch for you to complete a speedy tutorial!
 
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You'll have just enough time to hangout in your house to really two things:
 
-You don't have any stuff
-You're completely broke
 
So now it's time to go on your first adventure! After equipping your puny shield and dull sword it's time to explore Grassy Fields, where apparently, once peaceful monsters have been attacking Pons! In order to bring peace back to the area you'll have to get your feet wet in Pon's battle system and confront a mysterious adversary!
 
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[Pon's battle system is fairly simple but leaves a lot of room for variables.
 
Your attack damage is decided by how close you can land that meter in the center. If you do manage to hit the center, you get to attack again. Landing in the center a second time unleashes a devastating spin attack!
 
After your attack, the enemy will prepare to attack and you'll have a chance to defend by selecting one of 3 random shields, each varying in defensive capabilities!]
 
 
 
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Once that's done, collect your new gear and gold coins and head back home!
 
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Looking cooler already!
 
 
But your house is still a dump, so now it's time do head downtown and spiff your place up!
 
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Just don't overdo it.
 
 
Ultimately I'd like to add lots more levels to the game and add fun features like PVP and a Lounge where you flick other people's Pons and chat and show off gear of course!
 
 
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More to come.
 
 If users need more of a challenge I want to incorporate "Hard Mode" dungeons that will have special requirements for defeating enemies such as  "green zone only attacks", but the player might have to figure that out through trial and error!
 
I'd appreciate any feedback on thoughts on the game as well as people who'd like to test it !
 
the game is also on twitter,tumblr and facebook!
 
Edited by ponponofficial
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1/29/2014
 
The Demo Version of Pon is now on the App Store! 
 
Instead of going through the hassle of Testflight Privileges you can now download it directly to your phone!
 
cc2d296b-cba9-4524-a481-4c630df3eceb_zps
 
 
We also have a new trailer for the release!
 
http://youtu.be/1J_j5rZ1vVI
 
We encourage you guys to send feedback and leave reviews! There might even be something in it for ya!
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