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Battlefleet devblog

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I have started making a 2D space themed RTS for Android, using AndEngine. Imagine Homeworld meets Battlefleet Gothic.

I am planning to blog about things as they happen, explain what algorithms I've used, what design choices I have made etc...

I've got my first ever demo videos here:


And a very bare FAQ here:



My next post is going to be explaining the A* path finding algorithm that I've got working. I'm quite proud of it.

Thanks for having a look :-)

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