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floatingwoods

conditional statement + automatic clean-up in preprocessor command

8 posts in this topic

Hello,

 

I wish to have a conditional statement, followed immediately by an object instanciation that will automatic clean-up at the end of a scope, a little bit similar to following example:

if (conditionRealized)
{
    // do something
}

which effectively would translate into something like:

if (conditionRealized)
{
    DummyObject dummy(initializationType);
    // do something
}

in above example, the destructor of dummy can automatically clean-up various things.

I have to place such a construct into several hundreds of functions, and I wish to simplify the task with a preprocessor command, so that I will be able to write:

IF_CONDITION_REALIZED_THEN
{
    // do something
}

but above construct does obviously not work, since the scope comes after the preprocessor command.

I could use a preprocessor like:

#define IF_CONDITION_REALIZED_THEN if(conditionRealized) { DummyObject dummy(initializationType);

in order to write my code like:

IF_CONDITION_REALIZED_THEN
    // do something
}

but my code editor doesn't like this (puts wrong indents), and it looks ugly.

 

Any idea?

 

Or, to present my problem in a different light:

 

I have a condition, that if passed, needs to make sure something is executed at the end of the scope, similar to this example:

if (canLockOtherThreads())
{
    // do something
    unlockOtherThreads();
}
Edited by floatingwoods
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Why not just put that 'special condition' in the object destructor instead? blink.png

 

Or just code a normal function for that???

Edited by Vortez
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Just a note that all the above suggestions (the for loop back, etc.) are not exception safe.

As a general rule, I'd advise against this kind of macro. It's non-idiomatic, error prone and difficult to debug.

C++ already has a perfectly valid cleanup mechanism in RAII. Trust me, saving a bit of typing is just not worth it

Edit: oops, missed servants post. That is exception safe, still wouldn't use the macro though.
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