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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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sdaujiaojiao

I need ROAM2.0 source code and created by Qt

4 posts in this topic

My English is not good,I hope you can understand my meaning.,THX .smile.png .I just start do this,and I have the source code ,which created by MFC...

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Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it

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Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it

thanks for your reply.I am sorry for my words.And I just want to learn this algorithm?Opengl 4.0+ has tessellation shader.And  So many algorithms, why do we need tessellation ?

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Do not do ROAM. It is dead. DEAD.

Tessellation exists for several reasons. One of this reasons is that ROAM was too much work for too little benefit.

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Do not do ROAM. It is dead. DEAD.

Tessellation exists for several reasons. One of this reasons is that ROAM was too much work for too little benefit.

THX ,Now I am  writing chunked LOD algorithm.My research is GIS,and I don't know which algorithm often to be used in games. 

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