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sdaujiaojiao

I need ROAM2.0 source code and created by Qt

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McGrane    1744

Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it

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sdaujiaojiao    98

Its a bit of a stretch to just ask people to write code for you or to share their own.

Evan though i hate this suggestion.. Have you tried googling it for yourself? - This will more the likely give you more results, as you have not given any information on what languages you are using or how you are rendering it.

Have a look at some articles in http://vterrain.org/ and see what you can come up with - and then maybe come back for help and suggestions with it

thanks for your reply.I am sorry for my words.And I just want to learn this algorithm?Opengl 4.0+ has tessellation shader.And  So many algorithms, why do we need tessellation ?

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sdaujiaojiao    98

Do not do ROAM. It is dead. DEAD.

Tessellation exists for several reasons. One of this reasons is that ROAM was too much work for too little benefit.

THX ,Now I am  writing chunked LOD algorithm.My research is GIS,and I don't know which algorithm often to be used in games. 

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