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ambershee

Recommended 2d Engines?

10 posts in this topic

Hi guys,

 

I'm considering dabbling with 2d, and am looking for some advice about tools / engines to adopt (failing to find one I like, I'll work with planes in a 3d engine I'm already familiar with, but hopefully this won't be necessary!). I had a quick gander at the topics here, but didn't see one that quite answered my needs!

 

I'm looking for something that provides the following:

 

1) A strong graphics API / renderer that supports sprite animation, sprite batching, shaders, lighting / shadowing and particles out of the box.

 

2) Collision and event handling. Rigid body physics etc not required, though some physics might be a nice bonus for visual purposes.

 

3) Rapid development tools - a strong editor and either a decent and simple C-like scripting language, or even better, a visual tool similar to UDK's Kismet or UE4's Blueprint system.

 

4) Easy multi-platform deployment is a bonus.

 

 

Thanks for your time!

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Thanks! This is great information. Coincidentally, I have used GameMaker in the past (quite some time ago, GameMaker 6.1 IIRC) and it wasn't that bad. I'll have to take a look at how it stacks up these days compared to before :)

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Yes, so much has changed since version 6.  Most of the "better professional" features weren't there before. They are taking time, but Yoyogames is doing great things with the software.

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I'm not sure whether this is exactly what you need, but I've been developing a game engine for a few years that doesn't sound all too different. You'll find some information in the GameDev thread > over here <. It should have all the rendering requirements that you're looking for, RigidBody physics and collision detection is fully implemented and it's all focused on a visual WYSIWYG editor, accompanied by your own game logic in the form of a C# plugin. There is no native multiplatform support though, but it's open source and based on OpenGL / OpenAL, so there's at least nothing fundamentally speaking against it.. but again, it's not there out of the box.
 
Some impressions from the other thread:
Cc8rBXPh.jpgphysics5.pngMateTerrain.jpg

 

#1 shows a game project that is being developed using the engine, #2 shows a physics techdemo and #3 shows the editor environment.

 

Of course, this is a very biased post, since I'm the developer of the suggested game engine. I'm sorry for invading your thread, but it sounded like kind of a match to me, so.. I just thought, I'd mention it and that's it smile.png I haven't used Construct2, GameMaker and the like, but they have a large community, so there must be something to them. Can't be all too wrong to go with them.

Edited by Fetze
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Are you looking primarily for cross platform mobile, desktop or both? You can find a huge selection of engines at http://mobilegameengines.com/. It separated them into iOS/ Android and HTML, but many of the engines listed support lots of additional platforms, such as Windows, Mac, Blackberry and even TV platforms.

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Hi drmop - thanks for the link. For the record, I specifically target the PC.

 

Notably, these lists can't actually be filtered in any meaningful way (not even by cost, which is listed for all entries!), so whilst the information is sometimes there, it's a royal pain in the arse to find what you actually need to know :/

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