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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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IsmatV

Real life in online game

6 posts in this topic

Hello,

Would you play browser based online game like this:

There is number of cities and each player selects one(but can travel and change city in future if want)

Each player can work for other player or create own company and produce goods or cooperate with others and create corporation.

Each month there is elections of mayor of city and city council.

There is PvP fights with other players and PvE with gangsters. All fights are in automatic way and player watch mini cartoon of battle.

Sport competitions between players, each competition is like mini game.

Quests, events.

Players can buy apartments or villas and buy furniture for them

Competition between cities- players work together to make their city bigger, richer and better that other cities. 

 

 

 

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I played outside once...the graphics were great, but the gameplay needed work.
 
outsidecj0.jpg


the no monthly fees is a gimmick, you get lowest tier service, worse connection's, and are locked out of some of the best environments if you don't pay for it. and let's not get started on the shear level of micro-transactions in the game.


@on-topic: isn't second-life kindof like this?
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The difference with others is that is browser based- no need to for good PC, and there is no need to know how to create items and etc like in SL

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