Sign in to follow this  

Inaccurate bounding box

This topic is 1455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

1466313_795805073779182_1936955470_n.jpg


Don't know why it happens, is it because i scale the model?

void Direct3D::buildAABBFarm()
{
D3DXCreateBox(pDevice, Farm.box.GetWidth(), Farm.box.GetHeight(), Farm.box.GetDepth(), &AABBFarm, 0);
 
 
}
 
void Direct3D::buildFarm()
{
LoadXFile("Main\\Models\\Farm.x", &Farm.mesh, Farm.mtrls, Farm.textures);
 
VertexPNT* v = 0;
 
Farm.mesh->LockVertexBuffer(0, (void**)&v);
 
D3DXComputeBoundingBox(&v->pos, Farm.mesh->GetNumVertices(), Farm.mesh->GetNumBytesPerVertex(), &Farm.box.minPt, &Farm.box.maxPt);
 
Farm.mesh->UnlockVertexBuffer();
 
D3DXMATRIX World;
D3DXMATRIX Scale;
 
D3DXMatrixTranslation(&World, -82.85f + 29.0f, 40.50f + 50.0f, 39.44f);
D3DXMatrixScaling(&Scale, 0.01f, 0.01f, 0.01f);
 
FarmWorld = Scale * World;
 
 
}
Edited by newtechnology

Share this post


Link to post
Share on other sites

This topic is 1455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this