# Pixelated Texture, Anisotropic Filtering?

## Recommended Posts

Hi, I noticed that Minecraft has an option to enable anisotropic filtering. I was wondering, what settings would I need to put into a D3D11_SAMPLER_DESC to achieve this without blurring the textures? I'm using pixelated textures so I'd like AF to not blur them. The only way I've been able to fix this is to upscale the textures, but that seems... wrong.

samplerdesc.Filter = D3D11_FILTER_ANISOTROPIC;
samplerdesc.MaxAnisotropy = 16;
samplerdesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
samplerdesc.MaxLOD = D3D11_FLOAT32_MAX;


Thanks

##### Share on other sites

Have you tried it to see what your results are? There is not secrete to AF, it is on or off. And it is a sampling method, if anything it is less blurry.

##### Share on other sites

IIRC Minecraft doesn't use mipmaps because Notch thinks they suck (yes, he is that bad). Maybe that's what makes it look less blurry (and flickery as hell)?

Edited by Mona2000

## Create an account

Register a new account

• ### Forum Statistics

• Total Topics
627697
• Total Posts
2978680

• 20
• 14
• 12
• 10
• 12