presenting framebuffer colorattachment immdeiately

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2 comments, last by L. Spiro 10 years, 3 months ago

Hi.

I have a question wheather it is possible to output a framebuffer color attachment texture to the front buffer instantly, without drawing a screen aligned quad in front buffer that samples this attachment.

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No.

Only render buffers can be presented.

L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

No.

Only render buffers can be presented.

L. Spiro

can you tell how?

You created one at initialization internally when you called (on Windows®) ::SetPixelFormat(). Swap it while bound (it may not need to be specifically bound on Windows®). For Windows® that means ::SwapBuffers().

L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

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