Very cool man. Runs good on my GeForce 256 DDR 32mb which gives me 50fps w/ 32bits per pixel. I also have a p3 600 and 256mb of ram. Any chance of seeing source? Im just trying to figure out the whole finding a edge conectivity list to make the volumes. Are you taking advantage of semi-infinite polygons by setting the W component of your vertices to 0? NVIDIA talked about this in a presentation of their robust shadow volume presentation.
-SirKnight
Shadow Engine Demo
I get around 175 to 180 FPS using the lastest drivers for my 3D Prophet III card runing under Win XP. Athlon 1GHZ.
Doug
i have Geforce256 DDR 32mb on Win2K.
but i got this error:
"It requires a stencil buffer with more than 1 bit per pixel"
i think my is the second version with Radeon fix.
can those with Geforce256 try the latest version again ?
Are you running your desktop in 32 bit? Probably won''t be able to use stencil buffer unless you do.
Author of Power Render (http:/www.powerrender.com)
Author of Power Render (http:/www.powerrender.com)
Worked good on my Pen3 650mhz 256mb ram geForce2 MX400 64mb DDR - got a steady 65~ FPS int 800x600x32
Worked good on my Pen3 650mhz 256mb ram geForce2 MX400 64mb DDR - got a steady 65~ FPS int 800x600x32
Doesn`t work on Elsa Gloria. All demos doesn`t want to work on it. Double Celeron 400mhz 500 mb of RAM.
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