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Baked solution + pre-pass lighting question.

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Hi, I have a pre-pass lighting setup but I was wondering if it can play nicely with baked parts? I want to have shadows, direct lighting, ambient occlusion, radiosity, etc all baked and then use spot/point lights for needed dynamic lighting. Things like a small overhead lights attached to the ceiling from a cable that will swing around when shot/moved.

 

Any input is valued, thanks.

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Yes, you can used baked lighting with a deferred rendering setup. In the case of a light prepass renderer, you'll probably want to sample your lightmaps during your second rendering pass, and combine the lightmap value with the results from your dynamic lighting render target.

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Yes, you can used baked lighting with a deferred rendering setup. In the case of a light prepass renderer, you'll probably want to sample your lightmaps during your second rendering pass, and combine the lightmap value with the results from your dynamic lighting render target.

That sounds like a good idea, thank you.

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