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Rendertarget doesn't get filled

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Hey guys I have a question to you.I'm on writing an implementation for dual paraboloid shadowmapping.

By the way Iam using a deferred shading these are my steps:


1.Set gbuffer targets ( color,normal,position,depth,shadowmap <- this is the map I render the shadow to) and draw with my normal diffuse shader to the 5 targets, but fill the 5th shadowmap with a red color.


Then when all vertices are drawn I set the shadowmap shader which only fill the 5th rendertarget SV_TARGET4 with a blue color and draw all vertices a second time.


Then I set the backbuffer and display my gbuffers shadowmap texture but it is still red, so the shadowmap shader doesn't draw on it but why `??

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