Hi guys i am new to these forums, its nice to meet you all at this wonderful website.
I am a experienced C/C++/C# Programmer which is strong in all three for 3 years and knows good O O P design and techniques like polymorphism and encapsulation etc.
I also know 3D maths (Vectors,Linear Alegbra,Quaternions,Matrices etc.), i also plan to make a 3D game with Open GL and some other libraries.
I have helped before in game development as an artist so i know how long it takes to develop a game not to mention i am doing this solo so it will take aprox 3/4 years depending on how fast i go.
Anyway do any of you know good Open GL Learning Resources, preferably modern Open GL 3.3+.
I am very practical and want to get straight to the point in programming, what i mean is that i learn by doing, most of the Open GL i went through is mostly theoretical, now i do know that theory is very important as well but the resources i went through were mostly theoretical but had virtually nearly no code.I want to actually do something as well as reading theory.Also there other tutorials that don't even tell you where exactly to put the code or tell you the structure of a Open GL program. The only thing i know is the rendering pipeline.
I already fully tried these tutorials/resources:
-Red Book 8th Edition. ( Worst of them all )
-Super Bible 5th Edition.
-Open GL 4.0 a Core specification.
-GLSL 4.0 Cookbook.
-Open GL insights.
-Beginning game programming through Open GL second edition.
-open.gl
-Modern Open GL graphics programming.
-http://www.opengl-tutorial.org ( GLFW outdated );
Currently the libraries i use for rendering purposes only are :
-Gainput ( User Input );
-GLFW ( Context&Windowing);
-GLEW ( Extension Loading );
-freeGlut ( Updated Version and better version of GLUT ).;
-Assimp ( Model Loader );
I would highly appreciate any help at all . Thank you for reading.
Edit:
Could you please move this to Open GL. Thank you.